#include "ActivityGoblin.h"
#include "Script/ScriptMgr_CS.h"
#include "SceneMgr/CenterSceneMrg.h"
#include "CenterService.h"
#include "Duplicate/CenterDuplicateMgr.h"
#include "Union/UnionMgr.h"

CActivityGoblin::CActivityGoblin()
{
}

CActivityGoblin::~CActivityGoblin()
{

}

void CActivityGoblin::OnActivityStart()
{
	Reset();
	g_GetUnionMgr()->OnUnionActStart(GetType(), GetId());
}

void CActivityGoblin::OnActivityStop()
{
	g_GetUnionMgr()->OnUnionActStop(GetType(), GetId());
	Reset();	
}

void CActivityGoblin::Reset()
{
	CActivity::Reset();
}

void CActivityGoblin::OnUpdate()
{
	CActivity::OnUpdate();

}